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How to implement an Adnroid plugin with events

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Hi, I use some Bluetooth Android plugin. It consist from "bluetooth.jar" library and two C# scripts: the first one just calls methods from library, the second script contains callback methods for android events. For example: public class BluetoothEventListener : MonoBehaviour { void FoundDeviceEvent(string Device) { //todo } } Could anybody explain to me how it's work? In other words, how call from java code some methods in Unity's script (C# or JavaScript)?

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